p2e persistent damage. If you can get other similar effects, such as the Catfolk’s Aggravating Claws, you can stack a bunch of persistent damage effects. p2e persistent damage

 
 If you can get other similar effects, such as the Catfolk’s Aggravating Claws, you can stack a bunch of persistent damage effectsp2e persistent damage  You have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood

If you hit, you deal 1d6 acid damage plus 1 splash acid damage. You can't apply the conditional bonus first because that bonus is on top of whatever is the item's persistent damage already. The persistent damage is associated with the object and damages whichever creature is holding or wearing it. Persistent Damage is amazing. Foremost, it means that being hit once while Dying 1 (or having a persistent damage) is a death sentence and seems far more impactful than intended by the spirit of the rules. The Inventor’s features center around your character’s Innovation, which is equal parts equipment and subclass, greatly influencing your tactics and your role in the party. If your hit point total is negative, but not equal to or greater than your Constitution score, you are unconscious and dying. Your hair or your dress caught fire and if you're quick enough you can douse the flames before taking any damage. Taking all three actions is a (. On a hit, the target takes 2d12 electricity damage. And from Alignment Damage, on p. conditionitems. Lets assume an average encounter is 5 rounds. 0. Acid, cold, electricity, fire, and sonic are all types of energy damage. So, your players have the "Good" trait. An Add-on Module for Foundry Virtual Tabletop. (example: shift-click all names in the chat that rolled a success and click the half damage button, then shift-click all tokens in the chat that failed the save and click the full damage button and so on) Persistent damage module is a must. Heightened (7th) The. On a critical hit, double the initial damage, but not the persistent damage. You can try to use the Escape action to end the condition by rolling your unarmed attack modifier against the grabber's athletics DC. So persistent damage, diseases, many curses and the like will stop having any effect. ”. The DC is usually the DC of the effect that caused the bleed. Deal 6d8 + 3d6 persistent damage on a hit (average 36 +10. Instead of taking persistent damage immediately, you take it at the end of each of your turns as long as you have the condition. From the mod. Atleast those have their own traits. Usage etched onto a piercing or slashing melee weapon; Bulk —. And since you oscillate on cold/fire you can stack fire and cold persistent damage on targets in aoe pretty easy. Alchemical poisons are potent toxins distilled or extracted from natural sources and made either stronger or easier to administer. The Pathfinder Alchemist loves nothing more than creating powerful concoctions. Success The target takes full initial damage but no persistent damage, and the spell ends immediately. As a 1 action 1 hit free mini magic missile almost every fight, not so bad. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to dying 4. less damage, but an amazing support benefit. When you do it creates an effect in the chat window that can be dragged onto the target. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. Flaming Sphere H: A ball of fire rolls about at your command. Petrified. 3. Produce Flame would deal SAM as damage plus 1 persistent fire damage, increase damage every level by 1d4 and persistent damage by 1. Example: Character reduced to 0 hit points (dying 1), fails recovery check (dying 2), takes poison damage (dying 3). Diseases and poisons are types of afflictions, as are curses and radiation. For example, Filth fever stage 3 causes slow. Slough Skin Spell 2. Basic actions represent common tasks like moving around, attacking, and helping others. Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. OP, the general rule about doubling damage gives you the option between whether you want to double the final result, or you want to roll double the. Cantrip 1. Spell 2. 0 Look over your character, and do any or all of things below that apply to your character. After you take the damage, you can attempt the flat check to end the persistent damage. of you. If you miss, the target and all creatures within 5 feet take only 1. Simple and easy to use, chat macros post pre-defined chat messages to. Nettah : Sep 23, 2018, 02:29 pm: 1 person marked this as a favorite. Specifically, I wanted to lay things out in a more organized way and remove stuff that isn't as important for players. Persistent Damage. Rules Index | GM Screen | Player's Guide Chapter 9: Playing the Game / General Rules / Damage / Step 4: If Damage Remains, Reduce the Target's Hit Points Nonlethal Attacks. Treat Poison might not mention Persistent Damage, but Persistent Damage has rules for allies doing things to help. Force damage comes from pure magical energy and can damage ethereal creatures, such as ghosts. One of my players has a smoking sword, which has the traits fire, evocation and magic. Add Persistent Damage. First because hardness values are sometimes high and applying it multiple times can completely negate some characters' damage, which is too strong for an effect. You do not add your STR to damage with splash weapons. Doing a large portion of both bleeding and negative energy persistent damage on hit. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make. We are using persistent damage effects like: (Crit) Acid Splash; PERS: 2d6 acid. You must succeed at two consecutive saves to reduce a virulent affliction’s stage by 1. 3) Persistent Damage -usually- ends after a minute (p. Fire damage dealt by this weapon (including the persistent fire damage) ignores the target’s fire resistance. Round 1: You cast Acid Arrow and Enervation on the boss. 5 damage and 14 persistent bleed damage. This is persistent damage that represents loss of blood. 2 Answers Sorted by: 13 3+1/3 turns On your first turn, you always take damage ( p = 1 p = 1 ). If the target recovers from being sickened, the. Spell 1. Tanglefoot takes 3 actions or 1 Escape action. 0 When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. AffanTorla. I often make animals do this, and persistent damage it's a player killer Reply reply WikuPiku • Ah that makes sense since your round moves to before the enemy when downed, 3 attacks in 1 round can be devastating so the Hero Point would truly be a life saver in many situations. An object can only take two dents from a single source of damage, meaning items can't be destroyed by. You can return to the initiative order as a free action triggered by the end of any other creature’s turn. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. Instead of taking persistent damage immediately, you take it at the end of each of your turns as long as you have the condition. Blood Drain [one-action] Requirements The bloodseeker is attached to a creature. Critical Success The creature is unaffected. There is a new rule element added by the module, PF2E. That is 0. 2. Missing the Monk's take 10 on first. You can by the ruling if the abilities give yourself wings with wild morph. You can't use exploration activities performed while traveling, such as those listed . Such an entity is extremely powerful but unable to interact with the outside world on its own. I don't think Paizo is trying to nerf cantrip damage, because look at the new Needle Darts spell from Rage of Elements (1st pic is the spell, 2nd pic is its damage graph): 3d4 piercing damage, 60' range, and does persistent bleed damage on a crit. So that includes sneak attack, spell damage, enchantment dice, ECT. Like normal damage, it can. This technically isn't true. You recover from fatigue after a full night's rest. Hello all, newbie PF2e GM here - I ran an encounter in Abomination Vaults recently where the haunt's routine action applied a persistent bleed from a Fortitude save, but the. Greater Deed 15th Ghost Shot [one-action] Flourish. You take the damage at the end of your turn, and get a roll to end it every turn BEFORE taking the damage. For OP, the rules on Bleed in the very last sentence state, "Bleed damage ends automatically if you're healed to your full Hit Points. With firestarter pellets and choking smoke from spell trickster, you can arguably keep reapplying the. Item 7. 0. Accessed via macros in the compendium, and if certain settings are enabled, they will be automatically calculated and/or removed when the actor's. ”. With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. We also found this makes poison particularly problematic for dying characters. 6. If an attack hits a lvl 1 wizard and a lvl 20 barbarian for 8 damage + 1d6 persistent bleed then healing them from that is nearly exactly the same amount of HP. 0 Persistent damage is a condition that causes damage to recur beyond the original effect. Recovery Checks. If those feats are available to you in. Restrained: Comes from a critical success Grapple or various creature abilities and spells. Author: Jonas Karlsson Project Source: Project URL Versions 11. Reducing those items temporarily to mundane items will significantly weaken them. This module is discontinued as of Foundry v10 and PF2e 4. Persistent Damage Source Core Rulebook pg. Hello, I'm relatively new to P2E and I'm running Abomination Vaults. . Once you’ve calculated how much damage you deal, you’ll need to determine the damage type. Magical Necromancy. While affected by persistent damage, at the end of your turn you take the specified amount and type of damage, after which you can attempt a DC 20 flat. The stab of a spear deals piercing damage. True Strike + Acid Arrow with a Shadow Signet is the most reliable way to make this happen. Fire: The target catches flame, taking 1d10 persistent fire damage (or 2d10 on a critical failure). 3) Magical Healing does not stop Bleed unless you are fully healed (p. 5 10 15 20 0 10 20 30 40 50 60. Immunities, resistances, and weaknesses all apply to persistent damage. 1. Pathfinder 2e damage calculator. Frightened isn't a type of damage, so it isn't doubled. It doesn't automatically apply damage (among other things, it works the same way for damage and healing, which is useful with positive/negative effects and undead, and it still doesn't apply resistances, immunities and weaknesses), but among other things, if the attack roll. Add splash damage together with the initial damage against the target. Use to. In your alchemist example, a lesser alchemist fire gives 1 persistent fire damage, vs a bottled lightning gives flat-footed, which translates to +2 accuracy rogue and sneak attack for 1d6 for a level 1 rogue. All other creatures within 5 feet of it take 1 acid splash damage. You deal 2d4 negative damage and 1 persistent bleed damage to living creatures in the line. The GM determines when this occurs, but it usually takes 1 minute. On a failure (but not a critical failure), the target of the attack still takes the splash damage. 279 4. This would make it in line with save spells and would balance the less chance of hitting with more reliable damage. - weakness to area damage 5, splash damage 5. Most of these are self-explanatory. Small module to keep track of persistent damage for pathfinder 2E using the effects system. You notably need to be in a “non-trivial” combat encounter, so you can’t go pick a fight with a bag of rats to get. Simple Calendar: Great for time keeping, a calendar and reminders. At the end of round 1, the boss has 30% to get rid of any persistent damage. 16. At 3rd level, and every 2 levels thereafter, increase the healing by 1d10. The fire deals 4d8 fire damage and 2d6 persistent fire damage to the creature, which must attempt a Fortitude save. When you or an ally in the aura critically hits an enemy with a Strike, that. Persistent damage (from Accursed Claws) is good, but mental damage isn't a great damage type. If you would gain more than one persistent damage condition with the same damage type, the higher amount of damage overrides the lower amount. 451 4. Zwordsman said wrote: Pg 345 Splash When a character uses a thrown weapon with the. Alchemist’s fire deals the listed. " So it seems fairly clear that there are forms. You can reasonably expect to hit two creatures with a 15-foot cone, and Burning Hands cast at 1st level deals. Persistent Damage affects the player at the end of their turn. The typical guard dog is loyal to and beloved by many communities. Associated Monsters Undead minions are very common companions for a lich or demilich. This entry lists the weapon’s damage die and the type of damage it deals: B for bludgeoning, P for piercing, or S for slashing. In the end nearly everyone was bleeding and one was dying. Fighter - 2 Strike - d12 Sword. Your Level. 463 4. Bleed is one of the most hidden rules in pf2e imo. When a creature has persistent damage, it is rolled at the end of each turn and then they make a DC 15 flat check. 0. If you can get other similar effects, such as the Catfolk’s Aggravating Claws, you can stack a bunch of persistent damage effects. At my table we have been applying it at step 4 right before a character/creature would take damage and I believe that is correct based on page 272 which states, "Every item has a Hardness value. " This is confusing b/c the damage happens before the check. As a note bleeding, a type of physical, is even a main damage type: Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. 451 4. The flames from a small fire are often less dangerous than the advancing heat from the front of a large fire. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. Bombs are martial thrown weapons that deal moderate elemental damage (direct, splash, persistent) and/or have debuff riders (flat-footed, slow, immobilize, deafen). If you have a weakness to a certain type of damage or damage from a certain source, that type of damage is extra effective against you. Ancestry and background, initial proficiencies, psychic spellcasting, spell repertoire, psi cantrips and psi amps, Unleash Psyche, subconscious mind, conscious mind. Basically, the rules (of most RPGs, PF2 included) are clearly wrong in this. Strongly consider buying a Bomb Coagulator Alembic (see Treasure Vault). This also applies to skills and is what you use in PF2e instead of contested checks. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. Heightened (3rd) The initial damage increases to 1d6 + your spellcasting ability modifier, and. An Add-on Module for Foundry Virtual Tabletop. AC 20; Fort +8, Ref +11, Will +8 HP 30 (negative healing, rejuvenation); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 5 (except force, ghost touch, or positive; double resistance vs. If the target recovers from being sickened, the. Critical Success The creature is unaffected. Settings Extender: Needed for other modules. Dagger. You can add the persistent bleeding to the weapon. 621 4. For most adventurers, this can bring a little more meaning to their story. Make a melee spell attack roll. the second paragraph of this page . We start out slow and work our way up. 1d4 1d6 1d8 1d10 1d12. No, persistent damage is not a damage roll by the character with the Inspire Courage buff. Each living creature within 15 feet takes 3d6. Critical Success The creature is unaffected. Pathfinder 2e damage calculator. Alignment damage in creatures is limited mostly to extreme aligned creatures like demons, angels, and undead. The GM might rule otherwise in some situations. 1. Source Core Rulebook pg. Check out the "Pathfinder 2e quick rolls;" it does most of what you want. Just like it is with a damage weakness or a persistent damage condition. You splash a glob of acid that splatters your target and nearby creatures. Each living creature in the line must attempt a Fortitude save. You can Seek while raging. Shield Block [reaction] Feat 1. Martials with an Acid Flask and a Hero Point are also quite capable of making. For your situation, a Tyrant Champion with Aura of Despair would be excellent. \$\endgroup\$ – It's a condition whose value is set by the amount of persistent damage dealt. Highest resistance applies per damage type. An Add-on Module for Foundry Virtual Tabletop. Critical Success The creature is unaffected. • 1 yr. 097543688400942 pounds per cubic inch. Specific overrides general. Every level at which you gain a Monk feat, select one of the following feats. Unless something in the creatures stat block says different, afaik there's no creatures. This weapon is empowered by flickering flame. It can also be thrown. 0. A breakdown of 5 general rules for Persistent Damage. Damage happens immediately after the onset time of the poison. Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. We also found this makes poison particularly problematic for dying characters. If you have the wand paragon benefit, this increases to 2d10 persistent fire damage (or 4d10 on a critical failure). Impaling Thrust: This seems strictly worse than grappling, and the persistent damage is pitifully small. ago. Now the rogue critically hits the enemy, does Xd4 whip damage, then + Xd6 precision damage (sneak attack), + 1d6 flame damage, + 1d10 persistent flame damage, + 1d8 poison damage nonlethal simply states that the attack does non lethal damage and knocks an enemy out. It takes 2 actions to assist recovery and may require a skill check (specifically administering first aid to deal. Downside is its a focus spell and requires sustaining. Persistent damage comes from effects like acid, being on fire, or many other situations. ago. So I'm not sure of the swarm you are running specifically, but there are definitely some common-sense rules in place. OP, the general rule about doubling damage gives you the option between whether you want to double the final result, or you want to roll double the. If there's no onset time, you get hit the moment you fail the save. The color of the light you choose determines the type of persistent damage from which you help the target recover. (Dire Weasel) Automate persistent damage for Accursed Touch, Core Cannon, and Vicious Fangs (Supe) Automate insider training kingdom feat 5. You can’t reduce your sickened condition while affected with scarlet fever. We. Stop Bleeding Attempt a Medicine check on a creature that is taking persistent bleed damage (page 452), giving them a chance to make another flat check to remove the persistent damage. All eidolons' starting attacks are governed by the "unarmed attacks" subsection of the general eidolon rules. For just a 2nd level spell slot, you at the very least force enemies to waste actions attacking enemies that aren't there in order to avoid taking mental damage - its AC and attack rolls scale automatically - and if you heighten it, the damage can be at the very least acceptable, especially if you take advantage of it being able to trigger. The acid/fire/toxins/etc simply don't make the transition to the other plane. Persistent Damage. The wizard is only "easier" to stop bleeding if the bleeding knocked him to 0 and dying and not the barbarian. Page 316: In the acid splash cantrip, replace the heightened entries with the following text: "Heightened (3rd) The initial damage increases to 2d6, and the persistent damage increases to 2. You must satisfy any prerequisites before taking the feat. Special If you have this feat, the circumstance bonus to Fortitude saves and Fortitude DC granted by Cobra Stance increases from +1 to +2. Perhaps when the 2e flaming sphere moves, it rolls as smoke, or a small. . Persistent Damage. This deals 2d4 slashing damage. The rules are clear, if you fall more than 5 feet, you take damage, it does not matter how you got that high. This module is intended to hold a few features for the foundry vtt pf2e system that could well have been separate modules and may well be eaten by the system at some point. OK, so basically you have to reference the condition and that's what creates the effect in the description. This module puts the buttons to roll Damage and Critical right on the chat card for a Strike to. This type of saving throw works just like any other saving throw—the “basic” part refers to the effects. Interpretation 2: The weapon is causing the bleed damage, therefore the bleed damage is affected by the weapons material. Unlike Experience Points and treasure, which stay with a character, Hero Points are granted and used on a per-session basis. But some items can take an extra dent before breaking. On a critical success, the target also takes 1 persistent acid damage. Healing. 5) damage to two creatures. Bleed damage ends automatically if you’re healed to your full Hit Points. Gouging Claw: Damage same az Telekinetic Projectile, adds persistent damage on a crit. Spells which deal persistent damage like Acid Arrow are a great choice, as are spells which can repeatedly deal damage like Flaming Sphere, and you can repeatedly apply Forcible Enemy by casting cantrips to renew the effect and keep the Vulnerability in place at minimal cost. If they critically fail, they start on stage 2 and take its effects. " Unless your group decides not to play with this rule, even spells and poisons are nonlethal. The level of a poison is the level of the monster inflicting the poison. Once they are in position around a targeted enemy, he can get off 3 attacks with his first 2 actions, then command his pet to attack twice as well. Similar Ancestry Feats typically don’t become available until 9th level. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. 459 4. You can also give out more Hero Points during the game, typically after a heroic moment or accomplishment (see below). Calculated Splash does not affect the Bomb Coagulator Alembic because the feat’s effect takes place when you throw the bomb, but don’t. There is some rudimentary fast healing and regeneration support, but its not complete. Diseases and poisons are types of afflictions, as are curses and radiation. If this Strike hits, the target takes 1d4 persistent poison damage per weapon damage die. Example: Character reduced to 0 hit points (dying 1), fails recovery check (dying 2), takes poison damage (dying 3). 3-inch-radius sphere of granite and goes "Uuuu, too heavy for me to elementally lift~". It can start as persistent damage. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. The extra positive damage would be considered a separate instance of damage, and would trigger the creature's positive weakness. Success The target takes half initial and persistent damage. 0. Price 6,500 gp. Introduction. Persistent damage can definitely be rough. Persistent Damage. (most sources of persistent damage take effect 2-3 times on. 9+ (Verified 9) Last Updated 1 year, 9 months ago. At 16 pick up flying form. RuleElement. If a creature is both dying and bleeding, choose which ailment you’re trying to treat before you roll. The critical bleed effects from weapon specialization help diversify the game. Elemental damage caused by players is most often delivered through the use of offensive spells, but can also be caused by the environment. 0 sub-forum. On page 450 of the Core Rulebook we find the four steps of determining damage: Roll dice + account for modifiers; Determine type; Apply resistance or weakness; Reduce HP; Doubling the damage (for any reason) is listed on the next page as the last type of modifier in step 1. 0. So whether a creature takes damage or restores HP is determined by their living/undead status and the corresponding spell. Healing. 1 (1 day); Stage 3 enfeebled 2 (1 day) Infernal Wound (divine, necromancy) A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter. Some monk stances allow you to make special unarmed attacks while in those stances. 278 4. Persistent damage is definitely a problem, but reducing the DC to end it from 15 to 10 still leaves a very high chance that your friend is going to continue burning/melting/bleeding, so spending a feat and two Actions to maybe help is hard to justify. The "persistent damage condition" clearly specifies that they "override" each other for the same damage type. Cantrip 1. Source Gamemastery Guide pg. Blessed Ampoule(ilvl 4, clvl 8) is another damage type shifter, though only to good damage. Here's the side by side of the Mephit and the bleed damage effects: [ [/r 1d4 #persistent fire]] @Compendium [pf2e. • 2 yr. Scenario 3: 2* (10) -2 + 2* (10) -1. For poison, it's a bit unclear due to the duration, but rolling it on the turn of the monster delivering it avoids the (very bad) cases of rolling poison twice in a. 0. " These seem to imply that the target takes the damage in response to being hit with an attack. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem. Core Rulebook (452) Falling. The player's fought a swarm of bats, and unfortunately it did not go well for them. It's not clear whether the order is [Damage 1, Flat check 1, Damage 2, Flat check 2] or [Damage 1, Damage 2, Flat check 1, Flat check 2], but the former just means you have a chance to end the 1st persistent damage right before the. 95. , with two examples in the compendium: Life Boost and Troll Regeneration. : If a lvl 1 Fighter with a shield blocks an axe attack and will take 10. Elemental Toss: From Sorcerer, a little better than a cantrip damage wise, but the main advantge of being 1 action is wasted on spellstrike. Curious what solutions people have come up with. Both spells "target [] all living and undead creatures in the burst" with the 3-action version. SuperBidi wrote: Persistent damage happens at the end of your turn. This small, bladed weapon is held in one hand and used to stab a creature in close combat. This was derived from the cheat sheet included in the Character Sheet Pack . Persistent damage comes from effects like acid, being on fire, or many other situations. It's best to ask system specific questions in the forum that that system. Ambient bright light (like sunlight) drowns out your artificial illumination and prevents you from using Chromotherapy. When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. When your negative hit point total is equal to your Constitution, you're dead. Since 5e and PF2 are both similar with proficiency, you can also add the CR of the monster to its 5E DCs and AC to get roughly similar results to what PF2 is doing (CR 0 to 1/2 are a bit harder, use level -1 monsters for 0 and. Make a cobra fang Strike. This article will introduce you to two types of macros: Chat Macros. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient. Unarmed Attacks. Acid Arrow does an expected 13. If somehow someone is rolling a death effect against your fort DC, and you normally get a +1 to fort saves vs death effects, your fort DC would be. Source Core Rulebook pg. Monk Details Monk Feats Monk Focus Spells Monk Kits Monk Sample Builds. The problem was persistent damage. If they fail, they wait the onset time (if any) before taking damage. Spiteful Rake is cool and could serve as a fun option when Spellstrike isn't recharged, but it won't compare for action economy with Spellstrike and you can't readily rely on critical hits most of the time. If the bomb. Attempt a counteract check against the target. This represents the ability and experience of a high level char using the shield and reduces the shield block inefficiency at high levels. Next round, fails recovery check, which would result in death. This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. You unravel the magic behind a spell or effect. Each poison’s stat block includes the Price and features for a single dose. On a critical hit, the target takes 2 acid damage and 2d6 persistent acid damage, but the splash damage is still 1. 4875/9. Persistent damage comes from effects like acid, being on fire, or many other situations. Players take a -2 penalty to attack rolls, and the only movement actions available are Crawl and Stand. Much like Grabbed, but basically the only action you can take is to try to Escape your bonds. While the Anti-paladin reaction is conceptually cool, no d20 character can afford to sacrifice HP on a regular basis for ordinary circumstances. Tiger Stance - d8 slashing plus agile, finesse, d4 persistent bleed on crit and the ability to step 10 ft instead of 5. A few bombs that deal a bunch of persistent damage will make a big difference in encounters against small numbers of powerful foes. Fast Healing. Handling persistent damage effects. Persistent damage would not be multiplied on. * Create a new item that just gave an item bonus to spell attacks. Elemental Resistance (Cold): Fairly common. 2. 30441525-inch-radius sphere gets us that volume. Doubling and Halving Damage. And unlike the other damage types, poison didn't have a feat to get past resistance for years. 118. 7 0. 8. The Inventor is a curious martial-adjacent character, falling.